add cs2 configs
This commit is contained in:
3
cs2/cfg/crosshair_back.cfg
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3
cs2/cfg/crosshair_back.cfg
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alias my_xh "cl_crosshairstyle 4; cl_crosshairsize 0.5; cl_crosshairthickness 0.5; cl_crosshair_t 0; cl_crosshairdot 0; cl_crosshairgap -5; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 1; cl_crosshairusealpha 0; cl_crosshaircolor 1; cl_crosshair_recoil 0"
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bind F6 my_xh
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31
cs2/cfg/crosshair_cycle.cfg
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31
cs2/cfg/crosshair_cycle.cfg
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// =============================================
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// CROSSHAIR CYCLE — 20 прицелов по F5
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// Положи файл в CS2/game/csgo/cfg/
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// Запусти через консоль: exec crosshair_cycle
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// =============================================
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// --- Алиасы для каждого прицела ---
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alias xh1 "cl_crosshairstyle 5; cl_crosshairsize 1000; cl_crosshairthickness 28; cl_crosshairgap 12; cl_crosshaircolor 3; cl_crosshairdot 0; cl_crosshairalpha 255; alias xh_next xh2; echo [XH] Crosshair 1"
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alias xh2 "cl_crosshairstyle 4; cl_crosshairsize 40; cl_crosshairthickness 25; cl_crosshairgap -1; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairalpha 255; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 3; alias xh_next xh3; echo [XH] Crosshair 2"
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alias xh3 "cl_crosshairstyle 4; cl_crosshairsize 40; cl_crosshairthickness 8; cl_crosshairgap -5; cl_crosshaircolor 1; cl_crosshairdot 0; alias xh_next xh4; echo [XH] Crosshair 3"
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alias xh4 "cl_crosshairstyle 4; cl_crosshairsize 55; cl_crosshairthickness 20; cl_crosshairgap -5; cl_crosshaircolor 0; cl_crosshairdot 1; cl_crosshairalpha 255; alias xh_next xh5; echo [XH] Crosshair 4"
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alias xh5 "cl_crosshairstyle 4; cl_crosshairsize 30; cl_crosshairgap -50; cl_crosshairdot 0; cl_crosshairthickness 10; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 2; cl_crosshaircolor 2; alias xh_next xh6; echo [XH] Crosshair 5"
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alias xh6 "cl_crosshairstyle 4; cl_crosshairsize 100; cl_crosshairthickness 10; cl_crosshairgap -500; cl_crosshairdot 1; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias xh_next xh7; echo [XH] Crosshair 6"
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alias xh7 "cl_crosshairstyle 4; cl_crosshairsize 30; cl_crosshairgap -1; cl_crosshairdot 0; cl_crosshairthickness 5; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 2; cl_crosshaircolor 2; alias xh_next xh8; echo [XH] Crosshair 7"
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alias xh8 "cl_crosshairstyle 4; cl_crosshairsize 100; cl_crosshairthickness 10; cl_crosshairgap -100; cl_crosshairdot 1; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias xh_next xh9; echo [XH] Crosshair 8"
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alias xh9 "cl_crosshairstyle 4; cl_crosshairsize 90; cl_crosshairthickness 22; cl_crosshairgap 15; cl_crosshaircolor 1; cl_crosshairdot 1; cl_crosshairalpha 255; alias xh_next xh10; echo [XH] Crosshair 9"
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alias xh10 "cl_crosshairstyle 4; cl_crosshairsize 200; cl_crosshairthickness 20; cl_crosshairgap -1000; cl_crosshairdot 1; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 4; cl_crosshaircolor 0; alias xh_next xh11; echo [XH] Crosshair 10"
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alias xh11 "cl_crosshairstyle 4; cl_crosshairsize 20; cl_crosshairthickness 6; cl_crosshairgap 0; cl_crosshairdot 1; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 200; cl_crosshaircolor_b 255; alias xh_next xh12; echo [XH] Crosshair 11"
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alias xh12 "cl_crosshairstyle 5; cl_crosshairsize 110; cl_crosshairthickness 28; cl_crosshairgap 12; cl_crosshaircolor 3; cl_crosshairdot 0; cl_crosshairalpha 255; alias xh_next xh13; echo [XH] Crosshair 12"
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alias xh13 "cl_crosshairstyle 4; cl_crosshairsize 50; cl_crosshairthickness 50; cl_crosshairgap -50; cl_crosshairdot 1; cl_crosshaircolor 2; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 5; alias xh_next xh14; echo [XH] Crosshair 13"
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alias xh14 "cl_crosshairstyle 4; cl_crosshairsize 85; cl_crosshairthickness 16; cl_crosshairgap -8; cl_crosshaircolor 4; cl_crosshairdot 0; cl_crosshairalpha 255; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 4; alias xh_next xh15; echo [XH] Crosshair 14"
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alias xh15 "cl_crosshairstyle 5; cl_crosshairsize 50; cl_crosshairthickness 25; cl_crosshairgap 20; cl_crosshaircolor 5; cl_crosshairdot 1; cl_crosshairalpha 255; alias xh_next xh16; echo [XH] Crosshair 15"
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alias xh16 "cl_crosshairalpha 255; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; cl_crosshairdot 1; cl_crosshairgap 1; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 7; alias xh_next xh17; echo [XH] Crosshair 16"
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alias xh17 "cl_crosshairalpha 100; cl_crosshaircolor 2; cl_crosshairdot 1; cl_crosshairgap 0; cl_crosshairsize 999; cl_crosshairstyle 4; cl_crosshairthickness 0.1; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 10; alias xh_next xh18; echo [XH] Crosshair 17"
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alias xh18 "cl_crosshairalpha 255; cl_crosshaircolor 3; cl_crosshairdot 1; cl_crosshairgap -100; cl_crosshairsize 500; cl_crosshairstyle 4; cl_crosshairthickness 6; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 5; alias xh_next xh19; echo [XH] Crosshair 18"
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alias xh19 "cl_crosshairstyle 4; cl_crosshairsize 400; cl_crosshairthickness 20; cl_crosshairgap -1000; cl_crosshairdot 1; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 4; cl_crosshaircolor 0; alias xh_next xh20; echo [XH] Crosshair 19"
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alias xh20 "cl_crosshairstyle 4; cl_crosshairsize 70; cl_crosshairthickness 19; cl_crosshairgap -15; cl_crosshaircolor 0; cl_crosshairdot 0; cl_crosshairalpha 255; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 3; alias xh_next xh1; echo [XH] Crosshair 20"
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alias xh_next xh1
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bind F5 xh_next
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echo [XH] Crosshair cycle loaded! F5 = следующий прицел
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22
cs2/cfg/crosshair_rainbow.cfg
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22
cs2/cfg/crosshair_rainbow.cfg
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// =============================================
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// CROSSHAIR RAINBOW
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// Положи файл в CS2/game/csgo/cfg/
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// Запусти через консоль: exec crosshair_rainbow
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// =============================================
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alias clr1 "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias clr_next clr2"
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alias clr2 "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 128; cl_crosshaircolor_b 0; alias clr_next clr3"
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alias clr3 "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias clr_next clr4"
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alias clr4 "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias clr_next clr5"
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alias clr5 "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias clr_next clr6"
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alias clr6 "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 128; cl_crosshaircolor_b 255; alias clr_next clr7"
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alias clr7 "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias clr_next clr1"
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alias clr_next clr1
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alias +rainbow_attack "+attack; clr_next"
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alias -rainbow_attack "-attack"
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bind mouse1 +rainbow_attack
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echo "CROSSHAIR RAINBOW LOADED"
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71
cs2/cfg/crosshair_random.cfg
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71
cs2/cfg/crosshair_random.cfg
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// =============================================
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// RAINBOW CROSSHAIR — F7
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// F7 x1 = Режим 1 (Полный Хаос: форма + цвет)
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// F7 x2 = Режим 2 (Дискотека: только цвета)
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// F7 x3 = Выключить это безумие
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// =============================================
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// --- Компоненты рандома (Форма) ---
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alias xhair_style "incrementvar cl_crosshairstyle 0 5 1"
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alias xhair_size "incrementvar cl_crosshairsize 0 50 3"
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alias xhair_gap "incrementvar cl_crosshairgap -20 20 2"
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alias xhair_thick "incrementvar cl_crosshairthickness 0 10 1"
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alias xhair_dot "incrementvar cl_crosshairdot 0 1 1"
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alias xhair_outline "incrementvar cl_crosshair_drawoutline 0 1 1"
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alias xhair_outline_t "incrementvar cl_crosshair_outlinethickness 0 3 1"
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alias xhair_t "incrementvar cl_crosshair_t 0 1 1"
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alias xhair_sniper "incrementvar cl_crosshair_sniper_width 1 10 1"
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alias xhair_gapwp "incrementvar cl_crosshairgap_useweaponvalue 0 1 1"
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// --- Компоненты рандома (Цвет) ---
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alias xhair_color "incrementvar cl_crosshaircolor 0 5 1"
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alias xhair_r "incrementvar cl_crosshaircolor_r 0 255 17"
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alias xhair_g "incrementvar cl_crosshaircolor_g 0 255 43"
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alias xhair_b "incrementvar cl_crosshaircolor_b 0 255 91"
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alias xhair_alpha "incrementvar cl_crosshairalpha 50 255 15"
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// --- Сборка режимов ---
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alias xhair_FULL "xhair_style; xhair_size; xhair_gap; xhair_thick; xhair_dot; xhair_outline; xhair_outline_t; xhair_color; xhair_r; xhair_g; xhair_b; xhair_alpha; xhair_t; xhair_sniper; xhair_gapwp"
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alias xhair_COLOR "xhair_color; xhair_r; xhair_g; xhair_b; xhair_alpha"
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// --- Движение: РЕЖИМ 1 (Полный рандом) ---
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alias +fw_full "+forward; xhair_FULL"
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alias -fw_full "-forward"
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alias +bk_full "+back; xhair_FULL"
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alias -bk_full "-back"
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alias +sl_full "+left; xhair_FULL"
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alias -sl_full "-left"
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alias +sr_full "+right; xhair_FULL"
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alias -sr_full "-right"
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// --- Движение: РЕЖИМ 2 (Только цвет) ---
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alias +fw_col "+forward; xhair_COLOR"
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alias -fw_col "-forward"
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alias +bk_col "+back; xhair_COLOR"
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alias -bk_col "-back"
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alias +sl_col "+left; xhair_COLOR"
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alias -sl_col "-left"
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alias +sr_col "+right; xhair_COLOR"
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alias -sr_col "-right"
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// =============================================
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// Режим 1 — Полный хаос
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alias xhair_mode1 "bind w +fw_full; bind s +bk_full; bind a +sl_full; bind d +sr_full; alias xhair_toggle xhair_mode2; say Включен режим ЭПИЛЕПСИЯ! Прицел живет своей жизнью; echo [RAINBOW] Режим 1 (ПОЛНЫЙ) ВКЛ"
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// Режим 2 — Дискотека (Только цвета)
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alias xhair_mode2 "bind w +fw_col; bind s +bk_col; bind a +sl_col; bind d +sr_col; alias xhair_toggle xhair_off; say Переключено на режим ДИСКОТЕКА! Форма стабильна, цвета переливаются; echo [RAINBOW] Режим 2 (ЦВЕТА) ВКЛ"
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// Выкл — Возврат к дефолту
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alias xhair_off "bind w +forward; bind s +back; bind a +left; bind d +right; alias xhair_toggle xhair_mode1; say Радужный прицел отключен. Глаза отдыхают, возвращаюсь в киберспорт; echo [RAINBOW] ВЫКЛ"
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// --- Инициализация ---
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alias xhair_toggle xhair_mode1
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bind F7 xhair_toggle
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bind w +forward; bind s +back; bind a +left; bind d +right
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echo "============================================="
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echo "[RAINBOW] Скрипт успешно загружен!"
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echo "[RAINBOW] Нажимай F7 для переключения режимов."
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echo "============================================="
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66
cs2/cfg/default.cfg
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66
cs2/cfg/default.cfg
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unbindall
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bind "0" "slot10"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "8" "slot8"
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bind "9" "slot9"
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bind "a" "+left"
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bind "b" "buymenu"
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bind "c" "use weapon_flashbang"
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bind "d" "+right"
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bind "e" "+use"
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bind "f" "+lookatweapon"
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bind "g" "drop"
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bind "i" "toggle mat_monitorgamma 1.6 2.2"
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bind "m" "teammenu"
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bind "o" "toggle cl_crosshairsize 9999 2"
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bind "p" "use weapon_c4;drop"
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bind "q" "lastinv"
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bind "r" "+reload"
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bind "s" "+back"
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bind "t" "+spray_menu"
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bind "u" "messagemode2"
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bind "v" "use weapon_hegrenade"
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bind "w" "+forward"
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bind "x" "use weapon_smokegrenade"
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bind "y" "messagemode"
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bind "z" "use weapon_molotov; use weapon_incgrenade"
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bind "KP_DIVIDE" "toggle gameinstructor_enable 1 0"
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bind "KP_MINUS" "toggle voice_enable 1 0"
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bind "KP_1" "radio1"
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bind "KP_2" "radio2"
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bind "KP_3" "radio3"
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bind "KP_ENTER" "incrementvar cl_radar_scale 0.40 0.50 0.05"
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bind "`" "toggleconsole"
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bind "," "buyammo1"
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bind "." "buyammo2"
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bind "SPACE" "+jump"
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bind "TAB" "+showscores"
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bind "ESCAPE" "cancelselect"
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bind "DEL" "mute"
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bind "PAUSE" "pause"
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bind "SHIFT" "+sprint; r_cleardecals"
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bind "CTRL" "+duck"
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bind "RCTRL" "buy molotov; buy incgrenade"
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bind "UPARROW" "buy vesthelm"
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bind "LEFTARROW" "buy smokegrenade"
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bind "DOWNARROW" "buy flashbang"
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bind "RIGHTARROW" "buy hegrenade"
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bind "F3" "buy flashbang; buy smokegrenade; buy hegrenade"
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bind "F4" "rebuy"
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bind "F5" "jpeg"
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bind "F6" "save quick"
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bind "F7" "load quick"
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bind "F10" "quit prompt"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+attack2"
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bind "MOUSE4" "+voicerecord"
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bind "MWHEELUP" "invprev"
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bind "MWHEELDOWN" "invnext"
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bind mouse_x yaw
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bind mouse_y pitch
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54
cs2/cfg/info_toggle.cfg
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54
cs2/cfg/info_toggle.cfg
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// =============================================
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// INFO TOGGLE — F4
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// F4 x1 = режим 1 (всё)
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// F4 x2 = режим 2 (только гранаты/действия)
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// F4 x3 = выкл
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// =============================================
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// --- Движение ---
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alias +t_w "+forward; say Бегу вперед"
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alias -t_w "-forward"
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alias +t_a "+left; say Стрейф влево"
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alias -t_a "-left"
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alias +t_s "+back; say Бегу назад"
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alias -t_s "-back"
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alias +t_d "+right; say Стрейф вправо"
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alias -t_d "-right"
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// --- Действия ---
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alias +t_space "+jump; say Прыгнул!"
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alias -t_space "-jump"
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alias +t_shift "+sprint; say Крадусь!"
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alias -t_shift "-sprint"
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alias +t_ctrl "+duck; say Присел!"
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alias -t_ctrl "-duck"
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// --- Гранаты и предметы ---
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alias t_4 "slot6; say Достал хаешку!"
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alias t_m4 "slot7; say Достал флешку!"
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alias t_m5 "slot8; say Достал смок!"
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alias t_m3 "slot10; say Достал молик!"
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alias t_x "player_ping; say Пинганул!"
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alias +t_knife "slot3; say Достал нож!"
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alias -t_knife "lastinv"
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alias +t_c4 "slot5; say Достал бомбу!"
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alias -t_c4 "drop; say Скинул бомбу команде, несите сами"
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alias +t_r "+reload; say Перезаряжаюсь, прикройте!"
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alias -t_r "-reload"
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alias +t_f "+lookatweapon; say Смотрю на своё красивое оружие"
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alias -t_f "-lookatweapon"
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// =============================================
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// Режим 1 — всё
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alias troll_on "bind w +t_w; bind a +t_a; bind s +t_s; bind d +t_d; bind SPACE +t_space; bind SHIFT +t_shift; bind CTRL +t_ctrl; bind 4 t_4; bind MOUSE4 t_m4; bind MOUSE5 t_m5; bind MOUSE3 t_m3; bind x t_x; bind q +t_knife; bind z +t_c4; bind r +t_r; bind f +t_f; alias troll_toggle troll_on2; say Внимание!!! Включен PRO122 конфиг; echo [PRO122] ВКЛ"
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// Режим 2 — только гранаты и действия
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alias troll_on2 "bind w +forward; bind a +left; bind s +back; bind d +right; bind SPACE +t_space; bind SHIFT +t_shift; bind CTRL +t_ctrl; bind 4 t_4; bind MOUSE4 t_m4; bind MOUSE5 t_m5; bind MOUSE3 t_m3; bind x t_x; bind q +t_knife; bind z +t_c4; bind r +t_r; bind f +t_f; alias troll_toggle troll_off; say Внимание!!! PRO122.cfg переключен на второй режим; echo [PRO122] Режим 2 ВКЛ"
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// Выкл
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alias troll_off "bind w +forward; bind a +left; bind s +back; bind d +right; bind SPACE +jump; bind SHIFT +sprint; bind CTRL +duck; bind 4 slot6; bind MOUSE4 slot7; bind MOUSE5 slot8; bind MOUSE3 slot10; bind x player_ping; bind q +knife; bind z +c4; bind r +reload; bind f +lookatweapon; alias troll_toggle troll_on; say Конфиг PRO122 отключен; echo [PRO122] ВЫКЛ"
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alias troll_toggle troll_on
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bind F4 troll_toggle
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echo [PRO122] Toggle loaded! F4 = вкл/выкл
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